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Getting Started
The
Subterranea RPIMUD requires you to create a player account the
first time you connect to the game server and then verify your
e-mail address by responding to the e-mail that our system generates
and sends out to you. Once this process is complete you may create
your first new character. In an effort to maintain the high standards
set by our developers, your character must be reviewed and accepted
by a staff member before you will actually be permitted to play
the game. While this whole process means you'll have to wait up
to 24 hours for your character application to be reviewed, we have
found that it ensures that every character you meet in the game
has put in the same effort in creating a lasting presence that
you have.
By
reading through and understanding the following information, you
will be able to submit an application that is likely to be accepted
the first time it is reviewed. If changes are required, you might
find yourself having to wait for it to be reviewed a second time
after you have made the required changes. In short, by doing it
right the first time, you'll be able to enter and enjoy the game
more quickly.
Before
You Begin
The
most common reason that new character applications are denied is
due to them being inappropriate for the setting. This website contains
a wealth of information about the game world that should give you
a good idea of what an acceptable character would be. While we
do not limit your creativity, please keep the following things
in mind as they will each be cause for your application to be immediately
denied.
By
avoiding these pitfalls, reading the documentation throughout the
site, and taking the time to create a character who really "feels
alive", then your application will likely be accepted without any
problems. If you have read our documentation and still don't understand
the game world or how you could make a character that would fit
into the game world then feel free to contact any member of the
staff for help.
Character
Creation
The
character creation process is fairly straightforward, requiring
you to input data, make selections from a list, or use the
OLC (online creator, a text input system) to input multiple
lines of text. The following step by step guide has been provided
to help you through the system if you are having any problems.
Step
One: What would you like to name your new character?
You
may name your character anything that you want providing that
the name is not the same name used as the login for your account,
that the name fits into a fantasy setting, and that the name
is not one that is copyrighted or well-known from literature.
Names such as Drizzt and Gandalf will cause your character application
to be denied, as will be the use of any of the unique names from
the Subterranea novels.
Step
Two: What is your character's gender?
Your
character may be either male or female, and while there are some
coded differences between the two, males and females in Brysh
society are treated more or less the same. As such, chivalry
toward women doesn't exist in the typical euro-fashion. Women
are able to achieve the same levels of mastery in any profession
as men.
Step
Three: What is your character's race?
The
vast majority of player characters in the Subterranea RPIMUD
are humans who are members of the Brysh culture, within the Brysh
Sovereignty, which is otherwise known as the Brylands. Your first
new character will be human, however you will see that there
are other races available in the game that you cannot yet select.
These races become available to you in the future when you
have earned enough role-play points to select them. As a human,
you are already familiar with what humans look like, how humans
behave, and the physical tendencies and limitations of humans.
The restricted races require an understanding of those races,
which is why they are not initially available to new players.
Step
Four: Is this really the race you want to play?
In
most cases, you don't have any other option, but to play a human.
However, once you select a race, you will see a bit more detailed
information about the race. This is particularly important if
you are chosing a non-human race. Confirm your selection, and
move on.
Step
Five: Where was your character born?
All
human characters are born in one of the Brysh villages or the
Undercity of Subterranea itself. Your birthplace is very important
and shouldn't be chosen lightly. Your birthplace will deterrmine
what skills are open to you during character creation, which
in turn will influence your character's profession. In addition,
your character will be a known part of your birth community,
and you'll have access to special communal assets in your birthplace
as well as the ability to submit a housing request for your
character. When introducing yourself to other players, you
may often refer
to yourself as being from your birthplace as a matter of pride
in where you came from.
- Ambermane:
The university township and home to would-be wizards.
- Ambly:
A village destroyed last summer by the garuk.
- Bacca:
A mountain village of shepherds and farmers.
- Barnwall:
A farming village where hops is grown and beer is made.
- Black
Rift: The homeland of garuk, and the only option for
garuk PCs.
- Corbend:
A small village at the edge of the unexplored Ghostwood..
- Goldwater:
A mining village built over the goldmines near Goldwater
River.
- Lursh:
The militarian village and training place of the wardens.
- Market:
The market township, home to the largest open market
and trade.
- Rish
Hollow: Once an iron mining village, now controlled by
scoundrals.
- Roak's
Grave: The homeland of the Ambra, available to shade
PCs only.
- Sallow:
A small farming village with little to offer other than
peace and quiet.
- Seahaven:
A warm coastal village and home to seers and dreamers.
- Sparrow:
A woodland village and home to the best hunters in the
Brylands.
- Stonehold:
A quarry and mining village near Subterranea.
- Subterranea:
The capital undercity of the Brylands.
- Talbin:
A remote, fishing village found deep in the Hagstead.
Step
Six: How old is your character now?
Your
character can be of any age between 12 and 65 cycles of age.
Keep in mind that the term 'year' in Subterranea refers to 100
cycles. This is due to the fact that the planet takes a very
long time to orbit its sun. One cycle is equal to a year on Earth.
Cycles are counted by the appearance of Lyria the Timekeeper,
the smallest and brightest of the world's moons. Playing a character
younger than 12 or older than 65 can only be done with staff
approval.
Step
Seven: What is the order of power of your character's primary
attributes?
Your
character's primary attributes are strength, endurance, agility,
dexterity, fighting, intelligence, reasoning, magic, pysche,
and bravery. These attributes are each assigned a number that
you will never see,
which is
used in the mathimatical formulas in the game to determin success
and failure. These ratings are not all-powerful, but care should
still be given to your character's physique, intellect, and intended
profession when putting them in order. If you intend to be a
wizard, go with a high intelligence as that makes sense for that
kind of a character, just as a combat-oriented character would
likely have a higher strength and constitution.
Step
Eight: What is your character's height and frame?
Height
and frame determine your character's weight and is relevent to
the race you have chosen to play. A short garuk will still be
taller than a short human, for example. Your height, frame, and
weight determine what size of clothing and equipment your character
is able to wear. Average sized characters have the benefit of
being easieer to fit than large or small ones, and as such, will
find that second-hand clothing and equipment not purchased directly
from a craftsman or merchant will be more likely to fit them.
A large human, however, might be able to fit into some garuk
clothing and equipment.
Step
Nine: Input your character's short description.
Your
character's short description is the one that will be seen
connected with text generated by our game engine whenever you
perform any
action in the game, as well as under numerous other conditions.
It should not be capitalized as the code will capitalize it
when it needs to, and it should not contain punctuation other
than
commas. Your short description should start with 'a' or 'an'
and contain two descriptive words that you also intend to use
in your long description and as keywords for addressing your
character. Your short description should also contain a reference
to your race such as man, woman, garuk male, garuk female,
or shade. Some example short descriptions follow:
Step
Ten: Input your character's descriptive keywords.
Keywords
are used to address your character, both by yourself and by other
players who are attempting to look at or interact with you. Your
keywords should include the descriptive words used in your short
description as well as your character's race. You can also use
nicknames or aliases as keywords. Based on the short description
examples above, the following keywords
would
be appropriate:
-
> tall
blonde man brutus
- >
fat dark-eyed woman
- >
sinewy-muscled tusks tusked garuk male
- >
fat bloated exposed garuk female
- >
whispy semi-transparent shade
- >
ghostly masculine shade
Step
Eleven: Input your character's long description.
Long
descriptions should contain your short description either verbatim,
or reworded slightly, and should state how your character looks
when standing in a room and performing no specific action. Unlike
short descriptions, long descriptions should begin with a capital
letter and be a full line of text in proper sentence form. Based
on the short description and keyword examples above, the following
keywords would be appropriate:
Step
Twelve: Input your character's full description.
Full
descriptions are a paragraph of highly detailed text that describes
your character. This description is only seen when someone looks
at you, or when you look at yourself. Full descriptions should
be written with proper use of grammar and capitalization. While
very short or very long descriptions are not favorable, how you
write your full description is up to you. Some examples of acceptable
full descriptions can be found below:
This
young man's skin has taken on the deep golden color gained
by those who spend much of their time outdoors. He has
a rough, but innocent look to him accentuated by sparkling
blue eyes the color of the sky. A shaggy mane of honey-blonde
hair hangs to he shoulders and he is ever wiping his bangs
away from his eyes or throwing them back with a snap of
his
head. His face is spotted with light freckles, particularly
around his nose, and he has full lips, a small straight
nose and deeply set eyes.
Broad
at his chest, with a torso that pulls in sharply at his
waist, this garuk male is very slender, but strong, with
sinewy muscles visible wherever his flesh is exposed. His
skin is a ruddy shade of brown with darker splotches around
his neck and running up his hairy arms. Stooped slightly
forward, this garuk's neck lulls his head forward to give
a prominant view of two yellow tusks growing out of his
lower jaw that stick out between closed lips. His facial
features are large and broad, with a flat nose and two
all-black eyes nestled under overhanging brow ridges. Long
black hair hangs down over his face.
Almost
invisible against its surroundings, this semi-transparent
shade is whispy as if it were made of nothing but thin,
dark mist. Two long arms reach out from a slender torso,
but there are no legs at all. Where one would expect to
find legs is instead a coiled whisp of the dark mist that
fades away just above the ground. Glowing from within the
featureless shape of its head are two frightening yellow
eyes.
Step
Thirteen: Select your character's opening skills.
Your
character will be given a list of skills that you may choose
from, and the number will vary depending on your attributes,
age, birthplace, and other variables. Keep in mind your character's
background when choosing skills, and try to pick skills that
will keep you well-rounded enough to survive as an adult in the
game. There is nothing wrong with picking combat oriented skills
if your character intends to be a man-at-arms, a mercenary, or
attend the warden's academy in Lursh. Just as it is entirely
appropriate for a citizen of Ambermane to pick intellectual skills
or a fisherman from Talbin to pick skills relating to his occupation.
When you have selected all of your opening skills, type 'done'.
Step
Fourteen: Input your character's basic background information.
No
character will be accepted without some sort of a background.
Your character does not begin the game as a newborn. You have
lived at least 12 cycles in the Brylands, and this time before
you begin play needs to be accounted for. Your background can
be as simple as that you are a lowly commoner born in Sallow
who has never done anything more than sow the fields and milk
the roshae for your uncle, or it can be as grand as having been
born in Subterranea during the Dark Times when the Demon Azarajii
was sucessful in raising several Ambra shades. Perhaps your parents
were killed when Azarajii's followers sacked the Lord Martyr's
palace and slew the sixth Lord Martyr? Perhaps you were there,
and that justifies how you learned to fight, and why you have
such a fear of shades and demons?
Step
Fifteen: Submit your character to our staff for review.
When
you have finished the character creation process you will be
given one final opportunity to look over the information you've
entered and selected. If everything is good to go, submit your
character to our staff for review. If you need to make any changes,
select the field from the list of things you can change, make
your changes, and then submit your character. Our review process
is fairly simple... The next staff member online who has a moment
to look over your application will do so. If everything looks
good, your character will be accepted and you'll be able to begin
play immediately. If you failed to do your part, or if you made
typos, your character will be declined and you will be asked
to make changes. If you've submitted something entirely inappropriate,
it will simply be deleted and you will have done nothing more
than waste your time, not ours.
Step
Sixteen: Begin reading "In Shadow They Slumber" whilst
you wait.
It
may take anywhere between 24 and 72 hours for your character
application to be reviewed. This game is free to play, and it
is one of the best RPIMUDs out there. We are staffed entirely
by volunteers, and as such, we are not all available all the
time. As a matter of policy, our first action upon logging into
the game is to check for and reviewe any player applications
that may have arrived while no staff members were online. As
soon as we see you, you will be reviewed. While you wait, begin
reading "In Shadow They Slumber", which is the first book of
the Subterranea series. It is a complete novel, just like any
you would buy in the store (and it will hopefully be in the stores
one day). The novel sets the background of the Subterranea RPIMUD
and gives you a unique and enjoyable look into the previous season
and the events that transpired that have led to the world being
the way it is now. Nobody who reads the story will fail to understand
the game world we have created, and those who have read it will
gain insight into the game that can be gained no other way.
Spending
Role-Play Points
Under
ideal conditions, you will seldom, if ever see members of our
staff in the game. Our role-play administrators (RPAs) have
the job of watching our players play the game. They are typically
invisible, and so you never know when you may have a RPA in
the room with you, watching every thing you do. We do this
for two reasons. One, to make sure you are obeying the rules
and playing appropriately, and two, to reward those who are
doing an excellent job of role-playing, even if they are the
only players in the room and doing nothing but role-playing
their character's actions and interactions with the environment.
When
we observe good role-play, we award the player who impressed
us with a role-play point. Alone, this doesn't do you much
good, but as you play you will slowly accrue role-play points
(RPP) and you can use those RPP to submit player housing requests,
new object requests, or even spend them the next time you create
a character to buy special roles. The available roles are listed
below, along with the RPP that is required during character
generation to buy the role.
- 020
RPP ----- Building Owner
- 030
RPP ----- Exotic Character Role
- 070
RPP ----- Garuk Shaman
- 050
RPP ----- High-Level Player Character
- 100
RPP ----- High Warden
- 150
RPP ----- High Warder
- 040
RPP ----- Land Owner
- 060
RPP ----- Master of Ambermane University
- 070
RPP ----- Master of Fire Falls University
- 050
RPP ----- Mid-Level Player Character
- 090
RPP ----- Village Reeve
- 040
RPP ----- Show Owning Merchant
- 010
RPP ----- Student of Arms
- 010
RPP ----- Student of Wizardry
- 070
RPP ----- Warden
- 080
RPP ----- Warder
Selecting
a Birthplace
The
task of selecting a birthplace is a major one, but it will
not make or break your playing experience. Each village in
the game has been designed to play its own little part in the
Brysh economy, while giving every type of player the opportunity
to begin playing with like-minded characters. While the Subterranea
RPIMUD is driven by skills, not character classes, the following
list is here for those who want to play a certain type of character.
This list will help you begin somewhere where you will be surrounded
by like-minded players who are interested in the same career
as you, or come from a similar background. Sharing goals with
your neighbors assures that you will be able to advance your
character in your home community along the path that you want
your character to develop.
Helpful
Advice
The
most helpful advice we can give to new players is to choose
a birthplace that corresponds to the type of life you are interested
in for your character and then spend your first few hours of
play learning your way around your village (they are small
and this won't take long), and getting to know the other players
in your community. Find work right away to compensate for your
spending. Every village has a general form of command-based
labor, and by utilizing the skills associated with the village
you can make even more money. Buy a few of your neighbors drinks,
listen to the gossip, and see what comes your way.
If
you decide that you don't like your starting village, or after
a few hours of play that you don't like the character you've
created, don't just quit playing. Pack a bag, move to a new
village and see what opportunities lay there, or go adventure
around the land and see what you can discover. If you are having
trouble 'getting into the game' or trouble finding role-playing
opportunities, feel free to use the 'petition' command to speak
to our staff. We'd be happy to help counsel you and get you
involved in the game.
Lastly,
be smart about how you play. When other players take note of
good role-players, they are quickly involved in all kinds of
player-driven storylines. Now get in-game and play, you're
ready to do this here!
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